Sunday, November 16, 2014

Blog Post #13

Blog Post #13 Gamifying Education

In what ways can you gamify education in your future classroom?

a. Watch Extra Credits: Gamifying Education
b. Watch The Gamification of Education
c. Watch Extra Credits - Games in Education - How Games Can Improve Our Schools


     The idea of gamifying education has always been a dream of mine, and I am happy to report that the practice is beginning to gain momentum and attention.  The central theory behind the gamification of education is that progress begets progress, and this essentially means that instead of imposing a fear of failure we should foster a sense of growth.  To put it more simply, a student should not feel as if they have nowhere to go but down as is common in today's classrooms.  Instead, they should feel as if they can only progress towards success.
     This idea of moving forward can be implemented rather simply and without any real change to existing curriculum.  An example of this is:

      Say that you are in a college level course that has four tests as the only grades for the class.  Each of these tests is worth 25 percent of your grade as is shown below.

Test 1  25 points
Test 2  25 points
Test 3  25 points
Test 4  25 points
Total 100 points

     Now subconsciously one would walk into a classroom at the beginning of the year with the understanding that they had an A for the course.  This belief then normally becomes stress as they see that in order to maintain that high grade they must perform adequately on these tests or else they will fall to a failing average.  Now let's take this same class and grading scale and put a gamification spin on it.

Test 1 25 points x 100 = 2,500 xp
Test 2 25 points x 100 = 2,500 xp
Test 3 25 points x 100 = 2,500 xp
Test 4 25 points x 100 = 2,500 xp
Total 100 points          = 10,000 xp

     In this example, I have utilized a style of gamification that is somewhat akin to the leveling system of a role playing game (rpg).  I do this merely out of personal preference as the main point is that the student feels that they are rising instead of preventing a fall in terms of grading, but I digress.  As you can see, the total possible points on the tests have been multiplied by 100 and translated into experience points (xp), which represents the students' progress through the course.

A  -  Levels  90  -  100
B  -  Levels  80  -  89
C  -  Levels  70  -  79
D  -  Levels  60  -  69
F  -  Levels  0  -  59

     As is evident, the traditional letter grading system is still in use, but instead of starting at the top of the mountain and try not to drop, the students will climb from the bottom and and be rewarded along the way with level progression.  Now, each of these levels is gained every 100 xp, so every test is essentially worth 25 levels in this example.  To show this model in action we will use a fictional student named Adam and plug some grades in to test our system.

Adam's grades:
Test 1: 82  (2,500 x .82 = 2,050 xp earned)
Test 2: 90  (2,500 x .90 = 2,250 xp earned)
Test 3: 82  (2,500 x .82 = 2,050 xp earned)
Test 4: 96  (2,500 x .96 = 2,400 xp earned)

Test 1: Rose from level 0 to level 20
Test 2: Rose from level 20 to level 43
Test 3: Rose from level 43 to level 63
Test 4: Rose from level 63 to level 87

Adam's final grade was an 87.5 according to his levels, and he achieved a B for the course.

     In and of itself, this system is exceedingly simple to apply, and the mentality of self-propelled learning that it generates is remarkable.  Another thing to keep in mind is that the example that I've outlined above is purely a bare bones replica.  The true personalization of this method lies in something call achievements.

     These achievements, which are inspired by Microsoft's Xbox achievements, are simply bonuses that students can unlock by going above and beyond what is required of them.  An example of such a feat would be at least ten students getting over 2,375 xp (above 95) on Test 1, and for this achievement all the students could be granted a reward such as a bonus of 100 xp.  This simple reward will also begin to implement a sense of community within the classroom as the students that are naturally gifted in the fields of academia will strive to assist their peers in order to raise their chances of gaining the bonus.  This will also lead the lower scoring students to root for their higher scoring comrades because it will encourage them to succeed as a group.

     Now in order to answer my own question,  I would most definitely make use of achievements such as bonus xp for early completion of assignments, +10% xp applied to a day's homework for group achievement on a test, and possibly classroom wide perks that could be earned as a whole.  In addition to achievements I would of course utilize the leveling system for grades as well as strive to create open ended assignments that would provoke a self-propelled learning mentality.  All in all I am quite excited about applying gamification to my future classroom and giving my students something to strive for.

     Additionally this system can be applied to any number of subjects with relative ease, but the true key lies within peaking the students' collective interest.  One can even expand gamification to tackle a multitude of subjects simultaneously, and entice students to go out and find more on their own.  All of this can be achieved by simply placing the figurative pot of gold at the end of the extra mile, which is honestly where the rainbow lands anyways.

     In closing, I will leave you with a picture titled "The Game" by Hans Peter Kolb.

A picture of mountains shaped as chess pieces.

Sunday, November 9, 2014

C4T #3 Summary

     During my third round of C4T I was assigned The Blue Skunk Blog, which is a blog written by Doug Johnson that deals with the impact of technology upon education.
     The first post that I commented on was BFTP: All Administrators Can Learn.  The post dealt with the inability of some administrators to take leaps of faith in regards to the expansion of PBL practices.  To be more blunt, Mr. Johnson detailed the lack of faith with scarce funding in response to experimental education programs, and he also discussed a learned helplessness that many teachers had learned in respect to this problem.  My comment involved my thoughts on how confidence and a never back down attitude can carry you a long way.
     The second post on which I commented was BFTP: Distracting Technologies, and it was about students using technology for purposes such as games and social networking during class.  Mr. Johnson also discussed the possible ways in which to combat these behaviors.  I commented that I believed that these behaviors had to be tackled on the individual level, and how they were very akin to doodling and daydreaming.
     All in all, I would say that it was a very productive and interesting round of C4T's.

Blog Post #12

     For blog post #12, my group decided to utilize Google Slides in order to collaborate.  Below are three links that lead to our individual presentations.  Please enjoy.

Teaching Math to the Blind

The Mountbatten Brailler

Technologies for Hearing Impaired

     In the spirit of collaboration, I will leave you with a photo from the famous movie Shichinin no Samurai or Seven Samurai in English by the famous Akira Kurosawa.  It's interesting that many people do not know that this movie is what the movie The Magnificent Seven by John Sturges is based on.  If you're ever in the mood to watch a fantastic movie about seven brave warriors putting their lives on the line to protect the innocent I would highly recommend either.

Picture of the seven main characters from Akira Kurosawa's Seven Samurai

EDM310 Project #10 Interview Movie

     Here below I present a video interview with my senior English teacher who I believe is a perfect example for a teacher that utilizes PBL to great effect in her classroom.  I hope that you enjoy it.


EDM310 Project #12 SMARTboard Project

     I regret to inform that this project is late due to technical difficulties, but without further ado I would like to present my project #12.


Sunday, November 2, 2014

Lesson Plan Part B

     Below I have posted a link to the Google site for Group 1 TT2's Lesson Plan part B. Please enjoy.


Preparing for Natural Disasters

Blog Post #11

     In this blog post, we have been tasked with determining what can be learned from a set of videos that show how different teachers utilized PBL in their classrooms.  The videos included Brian Crosby's Back To the Future, Paul Andersen's Blended Learning Cycle, Mark Church Making Learning Invisible, Sam Pane's Building Comics, Dean Shareski's Project Based Learning, and the Roosevelt Elementary's PBL Program.
     Time after time in these videos, teachers were able to seamlessly apply project based learning to their classrooms and curricula.  These teachers engaged their students in a multitude of projects ranging from creating comic book characters to collecting data from and launching weather balloons, and I must say that these projects were quite intriguing.  I suppose the take away message from all of these videos is essentially that children shouldn't be limited by what a teacher believes they can do.  The students should really be given the reins to their own education because they are obviously quite capable of achieving astounding feats on their own, so instead of giving a student a specific goal or  stringent objective I believe that it would be much wiser to set them on a path and watch as they crack the sky.  In essence, I would say that my belief in the limitless potential of the individual and the belief in a new generation of learners was reinforced.
     In closing, I will leave you with John Gillespie Magee Jr.'s poem High Flight in honor of the limitless potential that all students possess.  I have also included a picture entitled Girl Touches Stars by Vreckovka because the stars are out there you just have to reach for them. 

                                             "Oh! I have slipped the surly bonds of earth,
And danced the skies on laughter-silvered wings;
Sunward I've climbed, and joined the tumbling mirth
Of sun-split clouds, --and done a hundred things
You have not dreamed of --Wheeled and soared and swung
High in the sunlit silence. Hov'ring there
I've chased the shouting wind along, and flung
My eager craft through footless halls of air...
Up, up the long, delirious, burning blue
I've topped the wind-swept heights with easy grace
Where never lark or even eagle flew --
And, while with silent lifting mind I've trod
The high untrespassed sanctity of space,
Put out my hand, and touched the face of God."

A picture of a girl touching a star.